Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Aug 29, 2007, 08:07 AM // 08:07   #21
Jungle Guide
 
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
Advertisement

Disable Ads
Default

Yeah, I swear by SoR when I'm playing my monk. I have tried to run it on my heroes before, they just didn't do well with it. Mine always use their glyph for RoF and Dismiss Condition, then spam SoR to heal. I'm not a fan of ZB when theres 2 monks, but that is just personal preference I guess, but heroes do not use ZB well at all.

Back on topic....
I love the new skillbars, besides Aidan, his is just sort of wtf material. Love Mhenlo's LoD, double ward ele, knockdown Devona, Eve's changes are good. However, they would make the previous campaigns even easier, which isn't really needed. They could use some slight improvements, but not as good as the GW:EN versions, and no Nightfall skills in Prophecies.
Omniclasm is offline   Reply With Quote
Old Aug 29, 2007, 09:33 AM // 09:33   #22
Wilds Pathfinder
 
artay's Avatar
 
Join Date: Feb 2006
Location: Australia
Guild: The Agony Scene
Profession: E/
Default

AHHHH Irrellivent!

Anyway, yes please let us *squints at thread title* " Allow us to use GWEN henchies / Skillbars in all campaigns please"
artay is offline   Reply With Quote
Old Aug 29, 2007, 12:15 PM // 12:15   #23
Furnace Stoker
 
bhavv's Avatar
 
Join Date: Sep 2006
Default

For those of you that love Cynns new bar, try it on your heroes with Fireball replaced to Rodgorts invocation and aura of res changed to glowing gaze.

The reult is Rodgort spam every 5 seconds while still remaining full on energy, whereas with SF they run out of energy too fast. Also, Rodgorts doesnt need the target to be burning for the damage to occour, so it will work better against enemies that are immune to burning.

I still hate Aidan though. Why do you need both Barrage and Volley on the same Ranger when barrage has a 1 sec recharge? Also what good is debilitating shot when the AI has infinate energy? Remember the lightning drakes on HM spamminng [skill]mind shock[/skill] every 4 seconds and constantly meeting the condition against your elly with 80-90 energy? I do.

The only changes I would personally make to the monk bars if they were used on two human monks is ZB > SoR, Res > Gole, one of the shields > GoH. A res or hex removal can be put in if needed instead of gaurdian.

And on the healer add signet of rejuvenation, Deny Hexes > Cure hex, Divine intervention > Healing Ribbon, Vigorous spirit > Gole.

Also on Herta, try Stone Daggers > Stoning, Aura of res > Ward of Weariness Gole or Glowstone might be needed instead of elly ward though for E management.

Last edited by bhavv; Aug 29, 2007 at 12:27 PM // 12:27..
bhavv is offline   Reply With Quote
Old Aug 30, 2007, 04:25 AM // 04:25   #24
Academy Page
 
Join Date: Dec 2005
Location: Canada
Profession: R/
Default

Quote:
Originally Posted by seut
i would like to see Assassin, Dervish, Paragon & Ritualist henchmen in EotN
I already know why they can't do this. Because GW:EN only requires ONE of the 3 campaigns, having those classes as henchmen would be like free spoilers. Come to think about it, I think that all GW:EN henchies use core skills only (though I could be wrong about this). So while you can be staring at a thousand A/D/P/Rt enemies, they won't provide them as henchies because your account shouldn't be able to access them.

Anyways...on to the topic...

Henchmen were designed as group fillers, not group replacers. So while the skill bar should at least be decent (stop flare spamming orion!), having a 1337 pwnzorz lol!!11 build on them would not be good (especially because Anet might decide to nerf that build later on). HEROES are the group replacers.
Vnewbie is offline   Reply With Quote
Old Aug 30, 2007, 04:30 AM // 04:30   #25
Furnace Stoker
 
bhavv's Avatar
 
Join Date: Sep 2006
Default

Quote:
Originally Posted by Vnewbie
Come to think about it, I think that all GW:EN henchies use core skills only
Your very wrong. They use skills from across all three campaigns. You can Check them on wiki under each henchman thats in GWEN.
bhavv is offline   Reply With Quote
Old Aug 30, 2007, 04:32 AM // 04:32   #26
Furnace Stoker
 
Yichi's Avatar
 
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
Default

yes because mehnlo in prophecies has access to LoD... Think before u post please?
Yichi is offline   Reply With Quote
Old Aug 30, 2007, 05:08 AM // 05:08   #27
Grotto Attendant
 
arcanemacabre's Avatar
 
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
Default

Quote:
Originally Posted by MistressYichi
yes because mehnlo in prophecies has access to LoD... Think before u post please?
Actually, he does. He's been all over the world. Maybe not in the same "timeframe" as he appears as a henchie, but then again, timeframes mean much of nothing when anyone, anywhere can go to those same outposts with all kinds of gear and heroes that are "out-of-place."
arcanemacabre is offline   Reply With Quote
Old Aug 30, 2007, 05:26 AM // 05:26   #28
Furnace Stoker
 
Yichi's Avatar
 
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
Default

Quote:
Originally Posted by arcanemacabre
Actually, he does. He's been all over the world. Maybe not in the same "timeframe" as he appears as a henchie, but then again, timeframes mean much of nothing when anyone, anywhere can go to those same outposts with all kinds of gear and heroes that are "out-of-place."
Your train of thought started out strong, then derailed and caught fire about 100 yards from the station. We aka the players, can go anywhere at any time. NPC's cannot.
Yichi is offline   Reply With Quote
Old Aug 30, 2007, 05:41 AM // 05:41   #29
Grotto Attendant
 
arcanemacabre's Avatar
 
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
Default

Quote:
Originally Posted by MistressYichi
Your train of thought started out strong, then derailed and caught fire about 100 yards from the station. We aka the players, can go anywhere at any time. NPC's cannot.
Who says? I mean, I can go to Camp Hojanu and there is Mhenlo! Then head to the War Camp in Tyria, and oh look - there he is again! Same Mhenlo, too. Unless, of course, there is a huge Henchman-cloning device somewhere, creating multiple instances of the same henchmen.

Besides, they could give them a different skillbar depending on if the character they are joining has completed certain missions, or visited certain lands to solve this conundrum. It would simply mean that as long as you have progressed through the story, then everyone else must have, as well, no matter where you are. That makes sense. Going "back in time" to when Mhenlo has never been anywhere you have been doesn't.
arcanemacabre is offline   Reply With Quote
Old Aug 30, 2007, 05:44 AM // 05:44   #30
Desert Nomad
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by MistressYichi
Your train of thought started out strong, then derailed and caught fire about 100 yards from the station. We aka the players, can go anywhere at any time. NPC's cannot.
And this preserves/breaks story line continuity, how?

Who cares if Mhenlo uses skills not available at his time.
generik is offline   Reply With Quote
Old Aug 30, 2007, 05:47 AM // 05:47   #31
Jungle Guide
 
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
Default

Quote:
Originally Posted by generik
And this preserves/breaks story line continuity, how?

Who cares if Mhenlo uses skills not available at his time.
Because that breaks Prophecies even more. Prophecies was build around and balanced around proph+core skills. Adding in other campaign skills because they are better sort of throws all of Prophecies out of whack.
Omniclasm is offline   Reply With Quote
Old Aug 30, 2007, 06:09 AM // 06:09   #32
Grotto Attendant
 
arcanemacabre's Avatar
 
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
Default

Quote:
Originally Posted by Omniclasm
Because that breaks Prophecies even more. Prophecies was build around and balanced around proph+core skills. Adding in other campaign skills because they are better sort of throws all of Prophecies out of whack.
That is a better reason, and one I'm comfortable with. It would kinda unbalance Prophecies about as much as having a party of 7 heroes. Not that I'm that concerned about that part, but it does make sense, and I can accept that as a reason.
arcanemacabre is offline   Reply With Quote
Old Aug 30, 2007, 06:54 AM // 06:54   #33
Furnace Stoker
 
bhavv's Avatar
 
Join Date: Sep 2006
Default

Quote:
Originally Posted by Omniclasm
Because that breaks Prophecies even more. Prophecies was build around and balanced around proph+core skills. Adding in other campaign skills because they are better sort of throws all of Prophecies out of whack.
I havnt tried vanquishing yet, but with the henchmen in prophecies wouldnt it just be a pain in the butt? I mean they have 5 skills each, healing breeze, charge, practiced stance, Imagined burdened + crippling anguish.....

They could at least put Hundred Blades, Ineptitude, and Barrage in instead.
bhavv is offline   Reply With Quote
Old Aug 30, 2007, 07:01 AM // 07:01   #34
Jungle Guide
 
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
Default

Quote:
Originally Posted by bhavv
I havnt tried vanquishing yet, but with the henchmen in prophecies wouldnt it just be a pain in the butt? I mean they have 5 skills each, healing breeze, charge, practiced stance, Imagined burdened + crippling anguish.....

They could at least put Hundred Blades, Ineptitude, and Barrage in instead.
I agree that they could use vastly improved skill bars. Practiced Stance + Kindle Arrows ftw. But really, loading them down with LoD, SF, Reaper's mark and stuff like that, wouldn't really be right in Prophecies, since like I said, it wasn't built to handle skills like that.

One really obvious example, take a Spirit Spammer to fight Glint. She will hardly damage you, since she was not meant to contend with them skills. The rest of the game is basically the same concept, but just to a lesser extent.
Omniclasm is offline   Reply With Quote
Old Aug 30, 2007, 09:15 AM // 09:15   #35
Lion's Arch Merchant
 
Tiny Killer's Avatar
 
Join Date: Apr 2006
Location: Oshkosh, WI USA
Guild: Exile Champions of Heroic Order [ECHO]
Default

Quote:
Originally Posted by Vnewbie
...having those classes as henchmen would be like free spoilers.

So while you can be staring at a thousand A/D/P/Rt enemies, they won't provide them as henchies because your account shouldn't be able to access them.
So, how do you explain getting them as heroes, then?
Tiny Killer is offline   Reply With Quote
Old Aug 30, 2007, 10:28 AM // 10:28   #36
Frost Gate Guardian
 
Frozy's Avatar
 
Join Date: Dec 2006
Default

If the excuse is the older chapters not being balanced for these henchmen, then they should at least be available in Hard Mode.
Hard Mode was designed for cross-campaign parties, I don't think letting us use them will break it.
Frozy is offline   Reply With Quote
Old Aug 30, 2007, 11:37 AM // 11:37   #37
Furnace Stoker
 
bhavv's Avatar
 
Join Date: Sep 2006
Default

Quote:
Originally Posted by Frozy
If the excuse is the older chapters not being balanced for these henchmen, then they should at least be available in Hard Mode.
Hard Mode was designed for cross-campaign parties, I don't think letting us use them will break it.
Im agreed with this. I dont think using LoD, ZB, Sandstorm, Cynns mind blast build, or Zho's BHA build is going to imbalance HM. Prophecies and cantha henchies are balanced fine for NM, but as soon as you activate HM they are like fish in a pool full of sharks. Anet imbalanced the game by introducing HM, Improving henchies with cross campaign skills for HM isnt going to break or imbalance it, its just going to make it more possible.

Granted that even if you have the GWEN skill bars, your still going to have a hard time in Proph and Cantha HM, it will at least be possible to win without constant party wipe outs.

Giving Mhenlo LoD in NF would make him overpowered? How dare he be as good as AI! We must give him WoH

In proph, They could just give him the Gwen bar with Woh instead of LoD and Remove hex instead of deny hexes. Problem fixed. That would make him:

Remove hex
Divine Intervention (lame)
Dwayna's kiss
Healing Touch
WoH
Orison
Res Chant
Vigorous Spirit (lame)

Still a lot better isnt it?

Last edited by bhavv; Aug 30, 2007 at 11:51 AM // 11:51..
bhavv is offline   Reply With Quote
Old Aug 30, 2007, 11:48 AM // 11:48   #38
Lion's Arch Merchant
 
Obey The Cat's Avatar
 
Join Date: Mar 2007
Guild: FFS
Profession: Rt/N
Default

Quote:
Originally Posted by GloryFox
Heck Id be happy if they added some more henchmen to GW:EN such as Odura, Gehraz, Sogolon, Professor Gui, Danika, Erys Vasburg and Nika. Show some more henchman diversity please.
agree. this would be great!
Obey The Cat is offline   Reply With Quote
Old Aug 30, 2007, 12:55 PM // 12:55   #39
Likes naked dance offs
 
cellardweller's Avatar
 
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
Default

I'd be happy if they just gave prophesies monks some kind (any kind!) of condition/hex removal.
cellardweller is offline   Reply With Quote
Old Aug 30, 2007, 12:58 PM // 12:58   #40
Lion's Arch Merchant
 
Obey The Cat's Avatar
 
Join Date: Mar 2007
Guild: FFS
Profession: Rt/N
Default

hex removal is very bad imho. why? because they heal only +30 when removing a hex. healing is MUCH better than hex removal.

same to condition remove. but some skills heal when removing a condition. these skills are okay for AI but not that good since AI is spamming those skills and get lost of their energy.
Obey The Cat is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:57 AM // 02:57.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("